Yep, its a big mutha of a crab. That's what's going on here in this video:
This is an example of the combat engine in play for the game. Its pretty rough right now, but illustrated here is:
- You can hit enemies
- They can hit you
- Its possible (but currently hard) to avoid enemy strikes
In theory there's an action element here that can get more interesting with ranged weapons, variable attack speeds, attack patterns; I am also contemplating a block move, but I'm not sure if it will make the game more fun. So more on that soon.
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