Saturday, January 31, 2015

Back!

Been waaay too long since my last post. I've been building this game on a more or less daily basis since the last time I wrote in here. Lots of new topics to cover, but here's a quick summary of what's transpired since:


  • Party dynamics -- NPC party members that follow you and fight those who fight you, and are targeted by enemies
  • Minimap
  • Inventory improvements - the notion of "quantity" now works
  • NPCs that follow a scripted schedule
  • Projectile attacks
  • Stats that matter (strength, speed, etc) in combat
  • Destructible environments
  • Client performance improvements
Over the next few posts I'll be talking through some of these new features!