- Party dynamics -- NPC party members that follow you and fight those who fight you, and are targeted by enemies
- Minimap
- Inventory improvements - the notion of "quantity" now works
- NPCs that follow a scripted schedule
- Projectile attacks
- Stats that matter (strength, speed, etc) in combat
- Destructible environments
- Client performance improvements
Over the next few posts I'll be talking through some of these new features!